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Tag: Kinect

Reading the Tea Leaves on PlayStation 4 Announcement

Sony’s announcement of the PlayStation 4 today has gotten a wide array of responses from the internet (including, amusingly, dismay at the fact that Sony never actually showed the console itself). What was interesting to me was less the console itself but what is revealed about the tech industry in the pretty big changes Sony made over the PlayStation’s previous incarnations. They give a sign of things to come as we await the “XBox 720” (or whatever they call it), Valve’s “Steambox” console, and (what I ultimately think will prevail) the next generation of mobile platform-based consoles like Green Throttle.

  • Sony switched to a more standard PC technology architecture over its old custom supercomputer-like Cell architecture. This is probably due to the increasingly ridiculous costs of putting together custom chips as well as the difficulties for developers in writing software for exotic hardware: Verge link
  • New controller that includes new interface modalities which capture some of the new types of user experiences that users have grown accustomed to from the mobile world (touch, motion) and from Microsoft’s wildly successful Kinect product via their “Eye Camera” (2 1280×800 f/2.0 cameras with 4 channel microphone array): Verge link
  • Strong emphasis during the announcement on streaming cloud gameplay: It looks like Sony is trying to make the most of its $380M acquisition of Gaikai to
    • demo service letting users try the full versions of the games immediately as opposed to after downloading a large, not always available demo
    • drive instant play for downloaded games (because you can stream the game from the cloud while it downloads in the background)
    • provide support for games for the PS3/2/1 without dedicated hardware (and maybe even non-PlayStation games on the platform?)

    Verge link

  • Focus on more social interactions via saving/streaming/uploading video of gameplay: the success of sites like Machinima hint at the types of social engagement that console gamers enjoy. So given the push in the mobile/web gaming world to “social”, it makes perfect sense for Sony to embrace this (so much so that apparently Sony will have dedicated hardware to support video compression/recording/uploading in the background) even if it means support for third party services like UStream (Verge link)
  • Second screen interactivity: The idea of the console as the be-all-end-all site of experience is now thoroughly dead. According to the announcement, the PlayStation 4 includes the ability to “stream” gameplay to handheld PlayStation Vitas (Verge link) as well as the ability to deliver special content/functionality that goes alongside content to iOS/Android phones and tablets (Verge link). A lot of parallels to Microsoft’s XBox Smart Glass announcement last year and the numerous guys trying to put together a second screen experience for TVs and set-top boxes

Regardless of if the PS4 succeeds, these are interesting changes from Sony’s usual extremely locked-down, heavily customized MO and while there are still plenty of details to be described, I think it shows just how much the rise of horizontal platforms, the boom in mobile, the maturation of the cloud as a content delivery platform, and the importance of social engagement have pervaded every element of the tech industry.

(Update: as per Pat Miller’s comments, I’ve corrected some of the previous statements I made about the PlayStation 4’s use of Gaikai technology)

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Kinect for Science

(Cross posted to Bench Press)

kinect_heroWe’ve blogged before about applying gaming technology to science, but much of that has been about using games or gaming system chips. A recent Wired magazine article reveals another interesting use case: taking the capabilities of something like Microsoft’s Xbox360 Kinect system and applying it directly to science research!

Apparently, a number of groups have decided to try out the Kinect as a “poor man’s” LIDAR (a tool that can be used to see and measure where things are in three dimensions)/complicated 3D camera setups which are expensive and require sophisticated calibration/post-processing analysis.

Of course, the Kinect is not a panacea: it has much more limited range, requires researchers to build their own analytical software, and the Kinect can’t do high-speed video (yet). But, because of its much lower price, its size, and the availability of drivers because of the active Kinect hacking/DIY community (and the support that even Microsoft is providing for people using Kinect beyond gaming), a number of researchers have decided to embrace the Kinect as a scientific tool.

The article profiles two potential use cases which only begin to scratch the surface of what this technology could be capable of: mapping meltwater lakes that form on top of glaciers (see images below) and studying small body impacts in space.

Svalbard.0061

But, potentially the most valuable use of Kinect? As the Wired article puts it:

The Kinect’s best asset may be that it inspires students, Tedesco said. Rather than a daunting black box with convoluted cables and arcane software, the Kinect is something that many students are already familiar with.

“This creates a different mindset in students,” he said. “They’re not so scared about using the Kinect, and they can really get involved in learning and basic research.”

“I’m actually on my way to buy two of them right now,” he added.

(Image credit – Kinect) (Image credit – Kinect glacier map)

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